![]() ![]() The first preview of the game in Unreal Engine 4 was uploaded to YouTube in March 2015, showing an early sinking animation of the D-Deck Reception in real-time. ![]() ![]() On December 25, 2012, the first preview of the game was released, showing a fly through of the Grand Staircase and using CryEngine 3 to develop the game, which would later be switched over to Unreal Engine 4. Developmentĭevelopment of the game began in November 2012, after the cancellation of the Titanic: Lost in the Darkness mod for Crysis 2. These plans were scrapped in favor of a different direction for the game.įor the upcoming alpha, the game is expected to include a tour mode, log entries, and collectibles. Once the player boarded the ship, the player would have needed to perform certain tasks of a real crewman and secure a cabin of his own, and when the Titanic would hit the iceberg, the player was planned to have had two hours and forty minutes to solve the mystery. After being mistaken for an international criminal, he must board the RMS Titanic in an effort to clear his name and to find the real culprits. Prior to the departure of Tom Lynskey from the project, the game's story was to focus on a fictional 23-year-old American Oxford University graduate named Owen Robert Morgan. ![]()
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